Texturing Prehistoric Reptiles in MARI
In this MARI tutorial, we will learn how to texture a reptilian dinosaur step by step in MARI. Software required: MARI 1.5v1.
What you'll learn
In this MARI tutorial, we will learn how to texture a reptilian dinosaur step by step in MARI. After spending a little bit of time setting up our MARI project so we can work efficiently, we will dive right in and paint base diffuse colors for the various parts of the velociraptor. From here, we will continue to paint our diffuse color information, gradually becoming more detailed. During this process, we will pause our painting only momentarily so we can learn how to add additional surface detail by creating our own custom normal map right inside of MARI. Next, we will learn how to make our creature feel more natural by painting dirt in various areas. Lastly, we will paint a custom specular map before baking and exporting our textures out of MARI. After completing this tutorial, you will be familiar with a process that will allow you to paint realistic textures for any prehistoric reptilian creature. Software required: MARI 1.5v1.
Table of contents
- Setting up Our MARI Project 10m
- Building Our Shader and Base Diffuse Colors 9m
- Painting Belly and Back Masks 11m
- Painting Texture for the Raptor's Back 12m
- Painting in Additional Base Colors for the Body 10m
- Beginning to Break up the Primary Body Areas with Some Initial Details 13m
- Projecting a Normal Map for the Raptor's Scales 11m
- Cleaning up and Blending the Normal Map for Our Raptor's Scales 11m
- Using Our Normal Map to Create Fine Dirt Diffuse Information 12m
- Painting Additional Diffuse for Our Raptor's Scales 9m
- Wrapping up Diffuse Detail Painting for the Body 12m
- Painting Diffuse for Our Raptor's Tongue and Gums 11m
- Painting Diffuse for Our Raptor's Teeth 10m
- Projecting the Diffuse for Our Raptor's Eyes 7m
- Painting a Broad Pass of Dirt for Our Raptor 9m
- Painting a Custom Specular Maps 7m
- Baking and Exporting out Texture Maps 7m