Texturing Low Polygon Weapons in Photoshop
While today's game systems have made drastic improvements in terms of asset resolution, there are still limits. Software required: Photoshop CC v14.1.2.
What you'll learn
While today's game systems have made drastic improvements in terms of asset resolution, there are still limits. Sometimes creating texture maps for low resolution assets can be a challenge because less polygonal detail often means more detail that the texture artist has to come up with in their textures. This course goes over the process for painting both diffuse and specular maps for our low polygon game weapon. To start things out, we will dive in and begin to paint a base texture for many of the surfaces on the weapon. Whether it's a tarnished metal surface or a painted surface, we will learn how to add texture in layers starting at the bottom. From here we'll continue to add detail to our diffuse texture by painting things like scuffs and scratches followed by dirt. After completing the diffuse, we'll move on to the specular map where we'll learn how we can repurpose and modify some of our diffuse layers to map out the specular highlights on our weapon. To wrap things up we'll learn how to flatten and save our texture maps out of Photoshop. After completing this course, you will have a fully textured game asset that is ready to be brought into your game engine. Software required: Photoshop CC v14.1.2.
Table of contents
- Setting up a File to Work In 11m
- Painting a Base Diffuse for the Blade 12m
- Painting Scuffs and Scratches for the Blade 12m
- Painting the Base Diffuse for the Smaller Blades 9m
- Scratching up the Smaller Blades 12m
- Painting a Base Texture for the Gears on the Axe 11m
- Scratching up the Gear Shapes 8m
- Adding a Gem to the Center of Our Gear Shape 10m
- Adding Texture with Photographs 13m
- Painting the Axe Handle 12m
- Adding Texture to Metal Surfaces of the Handle 12m
- Painting a Dirt Pass 8m
- Making Color Corrections to Textures 11m
- Bringing in Our Light Map 4m
- Creating a Specular Map 12m
- Saving Texture Maps out of Photoshop 7m