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Texturing Low Polygon Game Characters in Photoshop

In this series of tutorials, we cover the fundamentals of texturing characters in Photoshop. Software required: 3ds Max 2012, Photoshop CS4.

Joshua Kinney - Pluralsight course - Texturing Low Polygon Game Characters in Photoshop
by Joshua Kinney

What you'll learn

In this series of tutorials, we cover the fundamentals of texturing characters in Photoshop. We will start off by setting up our Photoshop document in a way that will be optimal for texture painting. Then we'll start laying down our base colors, highlights, and shadows. Once we're happy with our color selection, we'll continually refine the textures until we're happy with the result. Software required: 3ds Max 2012, Photoshop CS4.

Table of contents

About the author

Joshua Kinney - Pluralsight course - Texturing Low Polygon Game Characters in Photoshop
Joshua Kinney

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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