Course
Skills Expanded
Texturing Low Polygon Game Characters in Photoshop
In this series of tutorials, we cover the fundamentals of texturing characters in Photoshop. Software required: 3ds Max 2012, Photoshop CS4.
What you'll learn
In this series of tutorials, we cover the fundamentals of texturing characters in Photoshop. We will start off by setting up our Photoshop document in a way that will be optimal for texture painting. Then we'll start laying down our base colors, highlights, and shadows. Once we're happy with our color selection, we'll continually refine the textures until we're happy with the result. Software required: 3ds Max 2012, Photoshop CS4.
Table of contents
Introduction and Project Overview
0mins
Texturing Low Polygon Game Characters in Photoshop
698mins
- Unwrapping the Head 12m
- Unwrapping the Torso 7m
- Unwrapping the Arms and Legs 8m
- Unwrapping the Hands 11m
- Unwrapping the Final Pieces of the Body 9m
- Unwrapping the Shoulder Armor and Chest Plate 12m
- Unwrapping the Gloves and the Helmet 9m
- Unwrapping the Belt 13m
- Unwrapping the Knee and Hip Guards 8m
- Unwrapping the Axe 12m
- Consolidating Our UV Clusters 16m
- Setting up Our UVs in Photoshop 7m
- Sketching the Features of the Face and Torso 15m
- Sketching the Features of the Arms and Legs 14m
- Applying the Sketch Texture to the Model 7m
- Blocking in the Highlights of the Body 5m
- Blocking in the Shadows of the Face 16m
- Refining the Face 13m
- Adding Warmth to the Face 13m
- Adding Stubble to the Face 10m
- Finalizing the Face 13m
- Adjusting Skin Tone 3m
- Blocking the Shadows of the Torso 12m
- Refining the Chest Texture 12m
- Blending the Back Texture 13m
- Adding Warmth to the Torso 11m
- Blocking in the Texture of the Arms 10m
- Refining the Texture of the Arms 13m
- Adding Warmth to the Arms 15m
- Blocking and Refining the Leg Texture 12m
- Finishing the Leg Texture 10m
- Blocking in the Colors of the Hand 15m
- Finishing the Texture of the Hand 14m
- Identifying Possible Issues While Texturing 5m
- Texturing the Foot 14m
- Texturing the Undergarment 10m
- Creating the Texture for the Ear 15m
- Texturing the Eye 9m
- Creating the Asymmetrical Elements of the Face 16m
- Fixing Seams 17m
- Retrieving Our Texture from Our 3D File 2m
- Creating the Texture for the Chest Plate 13m
- Painting the Design of the Chest Plate 12m
- Creating the Texture of the Helmet 17m
- Creating the Values for the Knee Pads 9m
- Creating the Leather for the Shoulder Armor 14m
- Finishing the First Set of Armor Texture 9m
- Creating the Values of the Skull for the Belt 16m
- Creating the Values for the Horns 11m
- Creating the Values for the Belt 15m
- Finishing up the Belt 11m
- Laying Down the Values for the Hip Guards 16m
- Creating the Texture for the Gloves 14m
- Painting the Cloth Elements of the Belt 11m
- Blocking in Color for the Armor 6m
- Finalizing the Color of the Armor 10m
- Sketching the Straps for Our Armor 17m
- Texturing the Straps 12m
- Creating Buckles for the Straps 14m
- Creating the Texture for the Axe Head 10m
- Creating the Texture for the Axe Handle 4m