Texturing Game Props in 3ds Max and Photoshop
In this course, we will cover techniques for texturing assets in 3ds Max and Photoshop. Software required: 3ds Max, Photoshop.
What you'll learn
In this course, we will cover techniques for texturing assets in 3ds Max and Photoshop. When building low resolution models meant for real-time applications, texturing will play a big part in communicating a lot of information about that model. Many of the details that we are unable to add when modeling can be simulated with textures. In addition, we can simulate lighting effects or occlusion in textures. In this course, we'll go through the process of preparing our model, an antitank gun, for texture by creating and assembling useable UV layouts. We'll then use a variety of techniques in Photoshop to paint texture maps for the gun. Finally, we'll bake out an ambient occlusion map that we can integrate into our texture. Upon completion, you'll have a textured gun, but you will also have the knowledge you need to start creating textures for your own models. Software required: 3ds Max, Photoshop.
Table of contents
- Beginning the UV Layout on the Shield 9m
- Creating UVs for the Trail and Base 10m
- Laying Out UVs for the Wheels 9m
- Finishing the UVs on the Carriage 8m
- Creating UVs for the Barrel Assembly 11m
- Putting Together a Cohesive UV Layout for Texturing 11m
- Exporting UV Reference Images and Beginning the Textures 7m
- Adding Dirt and Rust 10m
- Integrating Photographic Images into the Texture 10m
- Adding and Modifying the Wheel and Tire Textures 11m
- Adding the Spring Texture 8m
- Adding the Hand Wheel and Creating an Opacity Map 6m
- Applying and Viewing Our Textures in 3ds Max 7m
- Creating Ambient Occlusion Maps 12m