Texturing Game Characters in MARI
When texturing game assets, often times there are several challenges to overcome and variables to consider. Software required: MARI 2.0v2.
What you'll learn
When texturing game assets, often times there are several challenges to overcome and variables to consider. In this tutorial, we will talk about some of these as we walk through texturing a character for the current generation of game consoles. After setting up our MARI project, we'll get started painting the diffuse color map for our character. Using a combination of image projection and painting, we'll focus first on his clothing but eventually move to the other areas of the character including his skin, hair, and a pass of dirt to make our character feel more natural. After finishing off the color map, we'll move on and learn how we can quickly create a specular map for our character by re-purposing many of our color textures. To wrap this course up, we will learn how to paint a transparency map that can be used to mask portions of the hair geometry for our game character. After finishing this course, you will not only have a fully textured game character but you'll also have a good idea how to overcome many of the challenges that come with this type of project. Software required: MARI 2.0v2.
Table of contents
- Setting up the Project 10m
- Setting up a Base Texture for the Shirts 14m
- Creating the Stitching Around the Ankles of the Pants 16m
- Creating Stitching up the Legs of the Pants 11m
- Creating Front and Back Pockets for the Pants 13m
- Painting Additional Details for the Shirt and Pants 13m
- Distressing and Color Correcting the Denim Pants 11m
- Creating a Texture Base for the Shoes 13m
- Detailing the Shoes 13m
- Painting Ambient Occlusion for Shoe Details 10m
- Painting a Subdermal Layer for the Skin 12m
- Painting and Masking the Base Epidermal Layer of the Skin 12m
- Beginning to Add Epidermal Details 11m
- Continuing to Add Epidermal Details 11m
- Painting a Color for the Character's Eyes 16m
- Painting a Color Texture for the Hair 12m
- Painting a Dirt Pass 10m
- Creating a Specular Map 14m
- Painting a Transparency Map for Game Hair 11m
- Exporting Our Texture Maps 3m