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Skills Expanded

Texturing a Game Character in Substance Painter and Designer

by David Connely

In this course, you'll learn how to texture a character for use on multiple game engines and speed up your workflow. Software required: Maya 2016, ZBrush 4R7, Substance painter 1.42, Substance Designer, Marmoset Toolbag, Unreal Engine.

What you'll learn

Speed up your texturing workflow and create fascinating, detailed characters at the same time. In Texturing a Game Character in Substance Painter and Designer, you'll learn how to texture a character for use on multiple game engines. You'll create controllable, tweakable substances that will help tell the story of the character, as well as speed up the workflow for creating multiple physically-based materials. At the end of the course, you'll have textured a character and placed that character in Marmoset Toolbag and Unreal Engine 4. Software required: Maya 2016, ZBrush 4R7 , Substance painter 1.42, Substance Designer, Marmoset Toolbag, Unreal Engine.

Table of contents

Introduction and Project Overview
1min
Texturing a Game Character in Substance Painter and Designer
429mins

About the author

David is a passionate 3D artist that has been toying with the 3D medium since he was 13 year old. This enthusiasm never left him and has lead him into a career that has let him work on both games and feature films. Being highly technical in his approach and having been submerged in 3D for this length of time, he naturally keeps up with this evolving area.

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