Texturing Next-Gen Characters in ZBrush
Learn a production workflow and time-saving methods for creating game-ready textured characters, texture painting techniques, and adding character enhancements for appeal. Software required: Maya 8.5 and up, ZBrush 3.1, Photoshop.
What you'll learn
Contains over 4 hours of project-based training for artists learning the creative processes of texturing characters for next-generation games. Popular highlights include: Setting up base materials in ZBrush; Filling Subtools with Color; Painting Illuminated Panels; Painting with Symmetry; Isolating Portions of Subtools; Working with Polygroups; Cavity Masks to Emphasize Detail; Painting Wear into Armor; Adding Color Variation; Layering Color and Detail for Skin; Blending Textural Detail with Alphas; PolyPainting Techniques; Photoshop Integration with ZApplink; Cloning Photographic Detail; Painting Scarring and Decay; Converting PolyPaint Colors to Texture Maps; Painting with Projection Master; Using Cavity Maps as Texture Guides; Editing Textures in Photoshop; Assembling Textures in Photoshop; Painting Specular Maps in ZBrush. Software required: Maya 8.5 and up, ZBrush 3.1, Photoshop.
Table of contents
- Using Paint-overs to Work out Color Schemes 7m
- Setting up Materials in ZBrush 6m
- Applying Base Colors to SubTools 10m
- Blocking in Colors for the Flesh 13m
- Adding Underlying Color and Texture to the Flesh 14m
- Adding Spot Detail with Alphas 13m
- Blending Skin Detail Together 13m
- Finishing the Skin 8m
- Painting the Scarring on the Arm and Abs 12m
- Painting the Leg Base 8m
- Painting the Raised Armor Panels 8m
- Using Cavity Masking to Emphasize Detail 6m
- Painting Recessed Areas 10m
- Painting the Tubes 10m
- Painting the Gun 13m
- Adding Wear and Tear to the Armor Pieces 10m
- Adding Blast Marks and Damage to the Armor 8m
- Painting Illuminated Panels into the Armor 10m
- Using the ZProject Brush to Clone Detail from Photographs 7m
- Converting Poly-paint Colors to Texture Maps 8m
- Using Projection Master to Paint Detail 5m
- Using ZAppLink to Connect to Photoshop 11m
- Painting Textures in Photoshop 9m
- Assembling and Saving out Textures in Photoshop 5m
- Rendering Textures and Normal Maps in mental ray 5m
- Painting a Specular Map in ZBrush 13m
- Bonus Lesson: Using Cavity Maps as Painting Guides in Photoshop 5m