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Texturing Next-Gen Characters in ZBrush

Learn a production workflow and time-saving methods for creating game-ready textured characters, texture painting techniques, and adding character enhancements for appeal. Software required: Maya 8.5 and up, ZBrush 3.1, Photoshop.

Justin Marshall - Pluralsight course - Texturing Next-Gen Characters in ZBrush
by Justin Marshall

What you'll learn

Contains over 4 hours of project-based training for artists learning the creative processes of texturing characters for next-generation games. Popular highlights include: Setting up base materials in ZBrush; Filling Subtools with Color; Painting Illuminated Panels; Painting with Symmetry; Isolating Portions of Subtools; Working with Polygroups; Cavity Masks to Emphasize Detail; Painting Wear into Armor; Adding Color Variation; Layering Color and Detail for Skin; Blending Textural Detail with Alphas; PolyPainting Techniques; Photoshop Integration with ZApplink; Cloning Photographic Detail; Painting Scarring and Decay; Converting PolyPaint Colors to Texture Maps; Painting with Projection Master; Using Cavity Maps as Texture Guides; Editing Textures in Photoshop; Assembling Textures in Photoshop; Painting Specular Maps in ZBrush. Software required: Maya 8.5 and up, ZBrush 3.1, Photoshop.

Table of contents

About the author

Justin Marshall - Pluralsight course - Texturing Next-Gen Characters in ZBrush
Justin Marshall

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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