Texture Projection Techniques in MARI
Projecting photographs onto your models is a quick and easy way to add high levels of detail to your final textures. Software required: MARI 2.5v1.
What you'll learn
Projecting photographs onto your models is a quick and easy way to add high levels of detail to your final textures. In this course, we will use a project based approach to demonstrate some techniques that you as a texture artist will be able to use not just in this course, but on every project you work on here inside of MARI. After setting up our project and bringing in images, we will learn how to quickly project an image onto our model using MARI's Paint Through tool. Now, every image won't be a perfect match for the mesh that we are projecting it onto, so next we'll focus on transforming the projected image or paint before it is baked into our texture. From here we'll learn about some pitfalls to be on the lookout for when projecting images and how we can begin to account for those using projection masking. This course will cover several other valuable tip and tricks for a texture artist, including the mirroring of textures from one side of our model to the other and color correction all while fully utilizing MARI 2.0's layer based workflow. After finishing this course, you will not only have a fully textured asset with color, specular and bump maps but you'll also have a new arsenal of tricks to add to your own texturing projects. Software required: MARI 2.5v1.
Table of contents
- Creating a MARI Project 10m
- Using Photographs as Textures 15m
- Retouching the Front Projection 14m
- Projecting New Eyes for Our Character 12m
- Using Projection Masking for Our Side Projection 12m
- Projecting Ear Detail 9m
- Retouching the Side Projection 12m
- Mirroring Detail from One Side of the Head to the Other 12m
- Color Correcting Textures 13m
- Creating a Bump Map 14m
- Creating a Specular Map 11m
- Adding Digital Makeup to Our Character 11m
- Exporting Texture Maps 5m