Texture Painting in ZBrush
In this series of tutorials, we will go through the process of painting textures for our models in ZBrush. Software required: ZBrush 4R6.
What you'll learn
In this series of tutorials, we will go through the process of painting textures for our models in ZBrush. ZBrush is a great tool for painting textures for our sculpted models, but it works a little bit differently from other applications. We'll start the tutorial by talking about the basics of polypainting and how it differs from a map-based workflow. We'll then use a cool creature sculpt as our project as we go through the process of texture painting. We'll explore different strokes and brush settings to achieve different effects. We'll learn to use layers to blend multiple polypaint passes together. We'll use custom alphas to create detail and the noise function will allow us to add high-frequency detail quickly. We'll also learn about UVs and using masking to darken cavities in our mesh. Finally, we'll learn to create texture maps from our polypainted model and transfer those to other applications. As we go, feel free to have some fun with the color palette and really make the character your own. Once you're done, you'll have the knowledge you need to paint textures for your own models in ZBrush. Software required: ZBrush 4R6.
Table of contents
- Polypainting Basics 5m
- Painting the Base Colors 9m
- Adding Detail to the Underside Using Spotlight 8m
- Detailing the Back of the Creature 8m
- Blending the Skin Colors Together 7m
- Using Custom Alphas 8m
- Painting Blemishes 6m
- Painting the Nose, Ear, and Eye Areas 6m
- Creating UVs 5m
- Adding Custom Noise 5m
- Painting the Inside of the Mouth 5m
- Painting the Teeth and Claws 9m
- Painting the Eyes 5m
- Darkening Cavities and Occluded Areas 9m
- Baking Maps 5m
- Transferring Geometry and Maps to Other Applications 4m