Texture Painting with Maya and Photoshop
Learn a proven workflow to texture painting with Maya and Photoshop and using their powerful tools and capabilities to achieve best results. Software required: Maya 8.5 and up (Maya 2008 required for project files).
What you'll learn
Learn a proven workflow to texture painting with Maya and Photoshop and using their powerful tools and capabilities to achieve best results. Learn several texture creation and texture painting techniques and a flexible workflow that can be used with other software. Contains nearly five hours of project-based training. Popular highlights include the following: Texturing Workflow Overview; Painting Texture Guides in Maya; Creating Seamless Textures; Adjusting Sub-D UVs to Minimize Distortion; Integrating Maya and Photoshop with PSD Networks; UV Snapshots as Texture Guides; Adjusting Pen Sensitivity on Tablet; Photoshop Brushes and Settings; Adjusting Layers with Curves; Adjusting Hue, Saturation, and Value; Blending Detail with Layer Masks; Color Maps for Bump and Specular; Creating Procedural Textures in Maya; Texturing with Photographs; Opening 3D Models in Photoshop; Generating Individual Texture Maps; Dodge and Burn Tools for Details; Smudge Tool to Blend Texture Detail; and Eliminating Texture Seams. Software required: Maya 8.5 and up (Maya 2008 required for project files).
Table of contents
- Blocking in Colors Using the UV Layout as a Guide 8m
- Creating a Seamless Texture in Photoshop 9m
- Filling the Canvas with Texture Using Patterns 6m
- Blending the Skin Textures Together 8m
- Adding a Texture to the Head and Blending with the Skin 7m
- Using the 3D Paint Tool to Blend Seams in Maya 11m
- Minimizing UV Stretching on Sub-D Surfaces 8m
- Using Brush Shapes to Add Detail to the Head Ridge 9m
- Adding Bumpy Detail Around the Mouth 12m
- Painting Ridges Along the Claws 9m
- Painting Striations Along the Interior of the Mouth 9m
- Adding Stippling to the Tongue 3m
- Painting and Blending Color Onto the Belly 8m
- Painting Color Variation Onto the Skin 7m
- Painting a Texture Guide for the Leg Scales 8m
- Assembling the Leg Scales 13m
- Finishing Placement of the Scales 11m
- Adding Stripes to the Back of the Dinosaur 7m
- Adding Small Details like Freckles and Blemishes 8m
- Using the Color Map as a Base for the Bump Map 6m
- Setting up Simple Lighting to Preview the Bump and Specular 7m
- Painting Additional Bump Onto the Legs 8m
- Converting the Leg Scales' Color to Bump Detail 5m
- Using the 3D Paint Tool to Create Folds Across the Chest 9m
- Blending the Chest Folds with the Existing Bump 9m
- Creating the Bump for the Mouth Interior and Claws 8m
- Using Existing Maps as a Base for the Specular Map 11m
- Using Procedural Nodes to Create the Eyes 5m
- Using Procedural Nodes to Create the Teeth 5m
- Adding the Gum Texture and Making Texture Adjustments 10m
- Making Final Texture Adjustments 13m
- Outputting Texture Maps and Creating a Final Render 6m
- Adding a Wet Layer to the Eyes 6m
- Using 3D Layers in Photoshop to Visualize the Back Stripes 8m