Texture Painting in Maya and Photoshop
No matter what type of asset you are creating, after the modeling has been completed and the UVs have been laid out, its time to begin painting textures. Software required: Maya 2015, Photoshop CC.
What you'll learn
No matter what type of asset you are creating, after the modeling has been completed and the UVs have been laid out, its time to begin painting textures. For many artists, Photoshop is the primary place for this step. This training will explore how Maya and Photoshop work together to create and apply textures to our assets. To get started, we'll first learn how to apply a material to our asset inside of Maya. From here we will export our geometry and bring it into Photoshop's 3D workspace for texturing, where we will paint a diffuse and specular map. Photoshop offers an unparalleled layer-based workflow, and we'll learn how to take advantage of it both in 3D and 2D space. To wrap this course up, we will export our textures out of Photoshop and then apply them within our material using Maya's Hypershade before rendering. After finishing this course, you will have learned how to paint textures in Photoshop's 3D environment and apply them within a Maya material. Software required: Maya 2015, Photoshop CC.
Table of contents
- Creating Materials and a Exporting an Asset for Photoshop 5m
- Creating a Photoshop File to Work In 12m
- Customizing Lighting in Photoshop 10m
- Painting a Base Texture for the Body 12m
- Painting Variation into the Base Body Texture 11m
- Painting Warmer Colors into the Body Texture 10m
- Adding Blemishes and Details to the Body 9m
- Using Photographs for Body Texture 10m
- Using Photographs for Clothing Texture 12m
- Painting Dirt and Wear on the Clothing 10m
- Using Photographs for the Eye Texture 11m
- Blending the Eye Texture 12m
- Painting Fingernails, Toenails and Teeth 11m
- Painting a Specular Map 10m
- Saving Texture Maps from Photoshop 7m
- Plugging in and Rendering Maps 12m