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Terrain Modeling Techniques in CryENGINE

In this series of CryENGINE tutorials, we will talk about the fundamentals of using CryENGINE's terrain modeling tools. Software required: CryENGINE Free SDK 3.4 (Build 3639)

Joshua Kinney - Pluralsight course - Terrain Modeling Techniques in CryENGINE
by Joshua Kinney

What you'll learn

In this series of CryENGINE tutorials, we will talk about the fundamentals of using CryENGINE's terrain modeling tools. We'll start off with the basics of generating terrain and quickly move into how to use the different Modify Terrain tools available. Then, we'll move into learning how to block in a basic level using what we've learned. After our level is blocked in, we'll discuss all of the crucial terrain tools like the Layer Painter, which will allow us to add materials to our terrain, the Voxel Painter, which allows us to add interesting details, and vegetation which will bring our terrain to life. Software required: CryENGINE Free SDK 3.4 (Build 3639)

Table of contents

About the author

Joshua Kinney - Pluralsight course - Terrain Modeling Techniques in CryENGINE
Joshua Kinney

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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