10 Ways to Improve Your Modeling in Maya
Many students starting out in modeling have difficulty in creating the specific vision they have. In many cases, it's not necessarily a lack of knowledge of the tools as much as it is a lack of confidence and experience. Software required: Maya 2011.
What you'll learn
Many students starting out in modeling have difficulty in creating the specific vision they have. In many cases, it's not necessarily a lack of knowledge of the tools as much as it is a lack of confidence and experience. So, to give you a head start on your modeling, we've put together a number of tips collected from production and from teaching students that will help you build the best models you can with minimal frustration. In this series of Maya modeling tutorials, we'll talk about breaking down our modeling projects into manageable chunks. Then we'll cover methods for staying aware of as much information as possible about our geometry while we work. We'll cover specific techniques for adding circular resolution to square objects and go over setting up image planes. This course is meant for students that have some modeling experience and are familiar with some modeling tools but would like a few tips for creating a smoother workflow and getting better results. Software required: Maya 2011.
Table of contents
- Breaking Down Your Modeling Project 8m
- Getting to Know Your Geometry 9m
- Redrawing Topology 11m
- Creating Circular Cut-outs 12m
- Working with Normals 6m
- Displaying Face Centers 5m
- Adding Sharp Detail to Curved Surfaces 12m
- Adding Irregularities 7m
- Working with Image Planes 11m
- Methods for Working Symmetrically 9m