10 Ways to Improve Your Modeling in 3ds Max
We'll begin this course by talking about breaking down our modeling projects into smaller pieces. We'll cover methods for staying aware of as much information as possible about our geometry while we work. Software required: 3ds Max 2010.
What you'll learn
At Digital-Tutors, we've found that many people starting out creating models in 3ds Max have some difficulty in creating the specific vision they have. In many cases it's not necessarily a lack of knowledge of the tools as much as it is a lack of confidence and experience. So, to give you a head start on your modeling, we've put together a number of 3ds Max tutorials covering tips collected from production and from teaching students that will help you build the best models you can with minimal frustration. We'll begin this course by talking about breaking down our modeling projects into smaller pieces. We'll cover methods for staying aware of as much information as possible about our geometry while we work. We'll cover specific techniques for adding circular resolution to square objects and go over setting up Viewport Backgrounds. This course is meant for students that have some modeling experience and are familiar with the tools but would like a few tips for creating a smoother workflow and getting better results. Software required: 3ds Max 2010.
Table of contents
- Visualizing Your Modeling Projects 8m
- Getting to Know Your Geometry 8m
- Working with Poles and N-gons 10m
- Adding Circular Resolution to Square Shapes 12m
- Working with Normals 5m
- Using Xview to Find Geometry Problems 6m
- Adding Sharp Detail to Curved Surfaces 11m
- Adding Imperfections to Geometry 7m
- Working with Viewport Backgrounds 7m
- Working Symmetrically 6m