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10 Ways to Improve Your Modeling in 3ds Max

We'll begin this course by talking about breaking down our modeling projects into smaller pieces. We'll cover methods for staying aware of as much information as possible about our geometry while we work. Software required: 3ds Max 2010.

Justin Marshall - Pluralsight course - 10 Ways to Improve Your Modeling in 3ds Max
by Justin Marshall

What you'll learn

At Digital-Tutors, we've found that many people starting out creating models in 3ds Max have some difficulty in creating the specific vision they have. In many cases it's not necessarily a lack of knowledge of the tools as much as it is a lack of confidence and experience. So, to give you a head start on your modeling, we've put together a number of 3ds Max tutorials covering tips collected from production and from teaching students that will help you build the best models you can with minimal frustration. We'll begin this course by talking about breaking down our modeling projects into smaller pieces. We'll cover methods for staying aware of as much information as possible about our geometry while we work. We'll cover specific techniques for adding circular resolution to square objects and go over setting up Viewport Backgrounds. This course is meant for students that have some modeling experience and are familiar with the tools but would like a few tips for creating a smoother workflow and getting better results. Software required: 3ds Max 2010.

Table of contents

About the author

Justin Marshall - Pluralsight course - 10 Ways to Improve Your Modeling in 3ds Max
Justin Marshall

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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