10 Tips and Tricks for Compositing 3D Renders in Maya and NUKE
In this series of tutorials, we'll learn ten tips and techniques you can apply to any Maya or NUKE compositing project to speed up your workflow and create a higher-quality composite. Software Required: Maya 2012 and NUKE 6.3v1.
What you'll learn
In this series of tutorials, we'll learn ten tips and techniques you can apply to any Maya or NUKE compositing project to speed up your workflow and create a higher-quality composite. We're going to be covering many topics, such as why we break Maya scenes into layers, getting the most information out of Maya for high-dynamic-range composites, and how to process EXRs for much faster interaction in NUKE. From there, we'll examine some render pass and layer workflows that will eliminate errors and give us much more flexibility in NUKE. Finally, we'll jump completely into NUKE by looking at some compositing techniques for CG renders and finally unraveling the proper premultiply workflow. Software Required: Maya 2012 and NUKE 6.3v1.
Table of contents
- Breaking Our Scene into Layers Intelligently and Purposefully 9m
- Getting the Most Dynamic Range and Bit Depth with Exr 12m
- Working Faster by Breaking Apart Deeply Layered Exr Images 8m
- Motion and Depth Passes and Renders Not Matching 11m
- Rendering Light Layers to Control the Lighting in Post 8m
- Working Faster by Setting the Bounding Boxes of 3D Renders 7m
- Adding Realistic Blur and Errors into Our Perfect Render 6m
- Keeping Our Channels Intact After Using the Lightwrap Node 5m
- Using Edge Blur Post Composite to Create Cleaner Edges 6m
- Color Correcting Properly Using Premultiply and Unpremultiply 7m