Technical Tips and Tricks for Game Artists
Strong technical knowledge of 3D graphics is a requirement in the game industry. In this course, you will learn the important concepts and technical knowledge required to produce high quality and optimized assets for games.
What you'll learn
Artists often struggle with understanding the standard terms, techniques, and workflows followed in the game industry. In this course, Technical Tips and Tricks for Game Artists, you will gain the fundamental technical knowledge that every artist must know for success. First, you will learn about your computer hardware which will enable you to choose the best hardware for your workflow and how to take maximum benefit from your hardware. Next, you will learn about different types of shaders, materials, textures, image formats, and compressions. Finally, you will explore how to optimize your game scene by learning various optimization techniques. When you’re finished with this course, you will have the complete knowledge required for an artist to produce optimized art for visually appealing games.
Table of contents
- Difference Between a Material and Texture 6m
- Understanding Albedo and Diffuse Map 3m
- Understanding Specular and Glass Map 6m
- Normal and Displacement Map 7m
- Ambient Occlusion and Cavity Map 6m
- Understanding File Formats and Compression 6m
- Why Use Square Textures? 4m
- Understanding Texture Atlas and Sprite Sheet 4m
- Understanding Shaders and Its Types 5m
- What is PBR, Metalness vs. Specular Workflow 11m
- Summary 2m
- What Are Drawcalls? 6m
- Drawcalls Optimization Tips 3m
- Why to Avoid Triangles and Ngons 5m
- Understanding Backface Culling 3m
- Understanding Level Of Details (LODs) 5m
- Understanding Benefits of Modular Asset Production 6m
- Applying Learned Techniques on a Concept Image 6m
- Don't Fall into the Trap of Optimization 5m
- Summary and Good Bye 2m