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Swords and Shovels: Loot System

Working with real-world game assets, you'll be examining the process of making item loot drops; paying special attention towards integrating into other systems such as Inventory and Character Stats.

Christopher Pellow - Pluralsight course - Swords and Shovels: Loot System
by Christopher Pellow

What you'll learn

Have you ever wanted to be able to make your own games? If you would like to enter the world of game programming, then this is the course for you. In this course, Swords and Shovels: Loot System, you'll master the process of creating a loot spawn and item system for your games. First, you'll explore ScriptableObjects and how they can be used as code contracts for item creation. Next, you'll learn how to create spawn objects that will instantiate your item into your scene. Finally, you'll explore the connection to other systems such as Character Stats, Inventory, Game Managers, and more. By the end of this Unity course, you'll have successfully created a functional inventory system that is easily integrated with other vital game systems. Software required: Unity.

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About the author

Christopher Pellow - Pluralsight course - Swords and Shovels: Loot System
Christopher Pellow

Christopher Pellow is a game designer, 3D artist/animator, programmer, and instructor. He's taught at Fanshawe College in various programs: video game design, interactive media and design, and post-graduate 3D animation and character Design. He was part of the curriculum development team for the advanced diploma program for video game design.

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