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Skills Expanded

Swords and Shovels: Loot System

by Christopher Pellow

Working with real-world game assets, you'll be examining the process of making item loot drops; paying special attention towards integrating into other systems such as Inventory and Character Stats.

What you'll learn

Have you ever wanted to be able to make your own games? If you would like to enter the world of game programming, then this is the course for you. In this course, Swords and Shovels: Loot System, you'll master the process of creating a loot spawn and item system for your games. First, you'll explore ScriptableObjects and how they can be used as code contracts for item creation. Next, you'll learn how to create spawn objects that will instantiate your item into your scene. Finally, you'll explore the connection to other systems such as Character Stats, Inventory, Game Managers, and more. By the end of this Unity course, you'll have successfully created a functional inventory system that is easily integrated with other vital game systems. Software required: Unity.

About the author

Christopher Pellow has spent over 20 years collecting skills necessary to be successful within the game design, 3D art and animation, programming, and as an instructor. He's taught at Fanshawe College for five years in video game design, interactive media and design, and post-graduate 3D animation and character design. He was also part of the team that developed the curriculum for advanced diploma programs. He remains active in the industry with game design and research.

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