Creating Stylized Textures for Low Poly Models in Photoshop
Throughout these lessons we'll focus on a very quick and efficient workflow when creating a low poly model, adding UVs and then doing some very light sculpting in order for us to focus on creating some stylized textures inside of Photoshop. Software required: Maya 2014 , ZBrush 4R6 , Topogun 2, Photoshop CC.
What you'll learn
Throughout these lessons we'll focus on a very quick and efficient workflow when creating a low poly model, adding UVs and then doing some very light sculpting in order for us to focus on creating some stylized textures inside of Photoshop. We'll focus on "over the top" looking effects and try to accomplish a different look with our work. It's often that everyone does similar work and it is our job to strive to make something outside the curve. By the end of this tutorial you should have some new ideas on how to create your own hand painted textures efficiently and effectively. Software required: Maya 2014 , ZBrush 4R6 , Topogun 2, Photoshop CC.
Table of contents
- Creating Our Sword 9m
- Creating UV's for Our Sword 7m
- Setting up Our Marmoset Scene 6m
- Creating the Detail for Our Handle 5m
- Preparing Our Sword for ZBrush Sculpting 5m
- Sculpting Details on the Blade of Our Sword 10m
- Sculpting the Leather Straps 3m
- Baking and Fixing the Sword Maps 9m
- Creating the Maps for the Leather Handle 10m
- Fixing the Handle's Normal Map and Seam 10m
- Beginning to Create Our Sword Base Diffuse Texture 10m
- Combining Our Ao with Our Painting 10m
- Experimenting with Blending Modes 4m
- Taking a Look at Our Final Sword Asset 2m
- Starting to Work on Our Shield 10m
- Adding Some Blood and Damage to Our Textures 9m
- Finishing Our Shield Asset 10m