Creating Stylized Females in CINEMA 4D
In this tutorial we are going to use CINEMA 4D to build a stylized female model from scratch. Software required: CINEMA 4D R12 for project files.
What you'll learn
In this tutorial we are going to use CINEMA 4D to build a stylized female model from scratch. Stylized 3D characters are a staple of 3D production, especially in film and tv. These characters can be any number of styles, but are typically more cartoony than realistic. Building these kinds of characters is a great exercise in organic modeling and it is also quite fun. CINEMA 4D can be a great solution for building characters and it offers a number of tools we can use to create our model. We will start out by using some reference images to begin building our female character with some simple polygon objects. We will use polygonal modeling tools like the knife and extrude to build out all the parts of our character including several articles of clothing. We will also speed up our workflow by using things like symmetry objects and hyperNURBS objects. Once we are done modeling our character, we will spend some time setting up UVs for a few of the pieces and use Bodypaint to create texture maps for them. We will finish up by tweaking our material attributes and setting up a nice render for our final product. The tools and techniques we will cover will not only allow you to reproduce this particular project, but you will also be able to apply what you have learned to create your own custom stylized characters. Software required: CINEMA 4D R12 for project files.
Table of contents
- Blocking in the Head Geometry 13m
- Blocking in the Body Geometry 8m
- Building and Placing the Eyes 12m
- Adding the Eye Socket 10m
- Building the Nose 13m
- Adding Topology for the Mouth 8m
- Completing the Mouth 12m
- Modeling the Ear 6m
- Finishing the Eye Lids 6m
- Adding Eyebrows and Lashes 11m
- Building the Neck 8m
- Preparing the Pelvis 7m
- Modeling and Attaching the Leg 9m
- Adding the Shoulder and Arm 11m
- Building the Foot 9m
- Building the Fingers 10m
- Building the Base of the Hand 10m
- Adding the Breast Geometry 8m
- Modeling the Hair 9m
- Starting the Blouse 11m
- Finishing the Blouse 11m
- Building the Pants 8m
- Adding the Belt and Loops 9m
- Modeling the Shoes 7m
- Creating a UV Layout for the Head and Body 6m
- Painting a Texture for the Face 11m
- Creating a UV Layout for the Blouse 4m
- Painting a Texture for the Blouse 5m
- Setting up a Procedural Texture for the Eyes 5m
- Adding and Modifying the Remaining Materials 10m
- Setting a Final Render 7m