Course
Skills Expanded
Creating a Stylized Creature for Games in ZBrush and 3ds Max
In this ZBrush and 3ds Max tutorial, we'll learn how to create stylized cartoon creatures for a game.
What you'll learn
In this ZBrush and 3ds Max tutorial, we'll learn how to create stylized cartoon creatures for a game. We'll start inside ZBrush, dynamically creating our creature and ensuring we keep the soft, smooth style. Afterwards we'll bring our model into 3ds Max to retopologize, unwrap, and bake it to get ready for putting it inside Unreal Engine 4. By the end of this ZBrush and 3ds Max training, you'll have a solid understanding of how to create compelling stylized creatures for game development.
Table of contents
Introduction and Project Overview
0mins
Creating a Stylized Creature for Games in ZBrush and 3ds Max
165mins
- Creating a Custom Interface in ZBrush 10m
- Blocking in Creature 10m
- Refining the Mesh 8m
- Cleaning up the Body Mesh 11m
- Cleaning up the Legs 9m
- Adding Detail to the Underbody and Legs 10m
- Refining the Model 10m
- Finalizing Our Model 10m
- Importing Model into 3ds Max 6m
- Retopologizing the Body 10m
- Retopologizing the Legs for Animation 11m
- Unwrapping the Model 11m
- Preparing and Baking the Model in Xnormal 11m
- Importing into Unreal 4 9m
- Texturing Using Viewport Canvas in 3ds Max 11m
- Using Polypainting to Texture in ZBrush 11m
- Finalizing and Adding Roughness 9m