Speed Skinning Techniques in Maya
Throughout this Maya tutorial we will discover some simple yet unorthodox skinning methods that will speed up our workflow in this Maya tutorial, Boston based artist Farley Chery will lead the viewer through the unusual yet intuitive technique of multi-mesh skinning, a process created in his last production. Software required: Maya 2012.
What you'll learn
Throughout this Maya tutorial we will discover some simple yet unorthodox skinning methods that will speed up our workflow in this Maya tutorial, Boston based artist Farley Chery will lead the viewer through the unusual yet intuitive technique of multi-mesh skinning, a process created in his last production. The entire rigging process can be long and arduous, so a great workflow is essential to speeding up the process. Multi-Mesh is an unorthodox method which allows the user to use the best possible initial settings throughout the body and blending them into a a seamless mesh. This eccentric approach allows for skinning most body parts in seconds and problem areas such as the clavicle and shoulder regions in minutes. The artist will show some of his best techniques in efficiency and troubleshooting into this amazing tutorial. Software required: Maya 2012.
Table of contents
- Anatomy, Topology and Skinning 8m
- Joints and Bones 13m
- Preskinning 13m
- Skinning the Torso and the Arms 17m
- Finishing up the Arm, Shoulders, and Clavicles 22m
- Chest and Shoulders 13m
- Neck and Head 15m
- Exporting and Importing Skin Maps for Position Correction 15m
- Binding the Legs 18m
- Finishing up the Legs and Hips 14m
- Adding in Our Fingers and Quickly Editing Them 19m
- Quickly Skinning Clothes 5m
- Finishing the Tank Top 5m
- Finishing up the Hands and Cleaning up the Model 12m
- Creating Deformation Tools for Volume 9m
- Sculpting the Posterior 19m
- Completing the Volume Tool 10m
- Review and Conclusion 7m