Speed Sculpting a Cartoon Head in ZBrush
During this ZBrush tutorial, you will learn how to speed sculpt a cartoon head from start to finish. Software required: ZBrush 4R4.
What you'll learn
During this ZBrush tutorial, you will learn how to speed sculpt a cartoon head from start to finish. First, we will make custom brushes, and then we will learn how to put together a custom user interface for speed. After that, we will delve right into using DynaMesh and masking to pull out our shapes. We will continue refining the head and polishing it to get a clean sculpt. Then we will add a hat and sweater along with FiberMesh hair. Lastly, we will setup a LightCap and render out a character sheet and a turntable with professional results. Software required: ZBrush 4R4.
Table of contents
- Creating Custom Brushes 10m
- Creating Our Own User Interface 10m
- Continuing to Create Our Own User Interface 13m
- Customizing Interface Colors and Blocking Our First Shape 11m
- Adding the Neck, Jaw, and Nose 11m
- Adding the Mouth, Nostrils, and Ears 13m
- Refining the Ears and Adding Neck Details 12m
- Refining the Mouth Shape and Adding Eyes 8m
- Adding Nose, Eye, and Eyebrow Details 11m
- Adding Crisp Edges to the Ears and Refining the Eyelids 11m
- Adding More Eyelid Detail, and Creating an Inner-mouth 11m
- Creating the Eyebrows and Hat 12m
- Adding a Bill to the Hat and Blocking out the Sweater 11m
- Adding Pupils and Shaping the Sweater 12m
- Polypainting the Head 12m
- Adding a FiberMesh Mustache 14m
- Adding FiberMesh Hair 12m
- Using LightCap and Making a Turntable 12m