Space-Targeting for Animation in Maya
by Delano Athias
The objective of this Maya tutorial is to design a tool that allows us to switch between a constraint's targets while eliminating snapping during space changes. Software required: Autodesk Maya 2015.
What you'll learn
The objective of this Maya tutorial is to design a tool that allows us to switch between a constraint's targets while eliminating snapping during space changes. We'll start by learning how this can be accomplished the manual way. We'll then jump right in and begin working on a tool that will save us a lot of time during this process. By the end of this course, you'll have the understanding you need in order to seamlessly switch between targets in Maya. Software required: Autodesk Maya 2015.
About the author
Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.
A few of his favorite projects that he has contributed to include: Character Interaction in Maya and in Softimage, Rigging the Human Face in Maya, Rigging Sea Creatures in Maya, and Rigging and Animating Transforming... more Vehicles. Delano has stacked the Pluralsight training library with knowledge earned from his passionate devotion to the art of animation. He draws his inspiration from films and other forms of art that pack an emotional punch to the audience. Whether you're trying to create subtle facial animations for your demo reel or launch a mad scientist from a catapult in a feature film, Delano's got your back.