Soft and Rigid Bodies in XSI
Maximize your understanding of soft and rigid body dynamics in XSI with 3.5 hours of project-driven training. Software required: XSI 5 Essentials and higher.
What you'll learn
Maximize your understanding of soft and rigid body dynamics in XSI with 3.5 hours of project-driven training. Ideal for beginner to intermediate users. Popular highlights include: Rigid Body Simulations; Active and Passive Rigid Bodies; Forces; Environments; ODE and physX Rigid Body Engines; Converting Simulations to Animations; Soft Body Simulations; Objects; Clusters; Animating Soft Bodies; Influencing Soft Body Dynamics; GATOR; Simulation-based Rigs. Software required: XSI 5 Essentials and higher.
Table of contents
- Setting up a Basic Rigid Body Simulation 6m
- Exploring Different Types of Collision Geometries 6m
- Changing the Initial Position and Velocity of a Rigid Body 7m
- Switching Active and Passive Behavior to Animate an Object 6m
- Using the Center of Mass to Create a Wobbling Bop Bag 4m
- Looking at the Center of Mass and Balancing 4m
- Creating a Domino Effect 7m
- Using Environments 5m
- Using the Ode Engine to Set up a Plinko Machine 4m
- Fixing Issues That Occur in Our Simulations 5m
- Dynamics Operators: Using the Physx Rigid Body Engine 6m
- Using Collision Layers to Make Simulations More Efficient 5m
- Using Force Controllers 5m
- Converting Simulation Data into Animation 6m
- Learning About Surface Importance and About the Convex Hull Collision Type 5m
- Using Hinge Constraints to Make Some Old School Saloon Doors 6m
- Using Ball and Socket Constraints to Create a Bell Simulation 5m
- Creating Some Bungee Jumping Action with the Spring Constraint 7m
- Using Slider Constraint to Create Sliding Interactions Between Rigid Bodies 4m
- Using the Fixed Constraint to Attach Two Rigid Bodies 6m
- Creating a Rag Doll Rig 7m
- Fixing the Constraints on Our Rag Doll Rig 7m
- Overview of Soft Bodies 7m
- Animating with Soft Bodies 5m
- Soft Body Properties 8m
- Using Plasticity 4m
- Inertia and Soft Bodies 3m
- Interaction Between Soft Bodies 4m
- Transferring Soft Body Deformation 5m
- Combining Soft and Rigid Bodies 0m
- Shattering Glass 5m
- Building Parts for a Vehicle Rig 5m
- Setting up Constraints for Our Vehicle Rig 7m
- Constraining Parameters for Our Vehicle Rig 6m
- Fixing Issues with Our Vehicle Rig 2m