Creating a Snake Rig for Animation in Maya
Learn to use existing rigging techniques in order to animate a creature that does not allow for standard rigging solutions to locomotion. Software required: Maya 2015, After Effects CC.
What you'll learn
The purpose of this course is to demonstrate how to use existing rigging techniques in order to animate a creature that does not allow for standard rigging solutions to locomotion. The key to being a confident rigger and animator is knowing how to use existing tools in creative ways in order to meet challenges outside of the norm, and this tutorial offers a streamlined approach to the problem that does not require scripting or complex principles. Rather, we will approach this in the spirit of repurposing existing attributes of the IK system to achieve smooth and easily-customized animation. Software required: Maya 2015, After Effects CC.
Table of contents
- An Overview of the Spline IK Tool 5m
- Exploring the Basic Snake Rig 8m
- Setting up the Spline IK Tail 5m
- Creating the Ruined Temple Environment 10m
- Blocking in the Snake's Path 8m
- Plotting the Snake's Movement 12m
- Creating Custom Controls for the Spine 9m
- Adjusting the Snake's Path Through the Environment 8m
- Animating the Snake 10m
- Continuing to Animate the Snake 10m
- Adding Secondary Animation 12m
- Adjusting the Pacing and Add Finishing Touches 12m
- Animating the Environment 11m
- Using Particles to Simulate Dust 11m
- Setting up for the Final Render 10m
- Compositing the Animation in After Effects 4m