Realistic Skin Shading, Lighting, and Rendering in 3ds Max and V-Ray
In this tutorial we will learn how to render realistic human skin and eyes using V-Ray for 3ds Max.
What you'll learn
This series of videos will guide you through the process of creating realistic renders using V-Ray for 3ds Max. While rendering is an extremely powerful method for enhancing an artist's work, the process can be very confusing for not only beginners but also for advanced users. This course will help simplify the process. We'll begin by learning how to prepare the assets for rendering and continue all the way through to performing post-work on the final render. After completing this tutorial, we'll have a much better understanding of the overall process involved with rendering a realistic character in V-Ray for 3ds Max, as well gaining many valuable tips and tricks for more specific topics like skin shading and linear workflow, which in the end will help the artist add new levels of realism and life to their own work.
Table of contents
- Overview of Head Asset 4m
- Overview of Eyes Asset 4m
- Baking Displacement Maps in Mudbox 12m
- Configuring Scale in 3ds Max 2m
- Using Displacement Maps in V-Ray 5m
- Setting-up Linear Workflow in 3ds Max and V-Ray 10m
- Understanding the V-Ray Image Sampler 10m
- Using the V-Ray Physical Camera 10m
- Using V-Ray Lights 17m
- Global Illumination in V-Ray 11m
- Skin Shading in V-Ray 33m
- Eye Shading in V-Ray 20m
- Final Render and Post-processing in Photoshop 10m