Skill-Builder: Sculpting in ZBrush and Maya
Going through tutorial projects step-by-step is a really powerful way to learn to sculpt in ZBrush. Software required: ZBrush 4R5, Maya 2013.
What you'll learn
Going through tutorial projects step-by-step is a really powerful way to learn to sculpt in ZBrush. You can see how the tools work as you follow along and sculpt a particular model with your tutor. The real power, however, comes from being able to take the techniques you've learned and apply them in different ways to different projects. This knowledge and adaptability only comes from practice and the experience of dealing with different situations as they arise. To simulate this, you'll be presented with a series of ZBrush sculpting exercises. Each exercise will consist of three lessons covering topics from the sculpting pipeline to zsphere armature creation. In the first lesson of each exercise, we will review the skill or technique using a particular asset. We'll talk about specific tools and go through their application step-by-step. In the second lesson, you'll receive a new asset and instructions for the exercise. This will be your opportunity to apply what you've just learned to a completely different model. In the final lesson, we will go through your exercise step-by-step and you can compare your results. There will be small hints provided for each exercise, but we encourage you not to look at those if possible. These exercises are really your opportunity to practice what you've learned and gain the confidence that only comes through repetition and being able to address any issue that might come up. Get started today or learn more about Skill-builder tutorials. Software required: ZBrush 4R5, Maya 2013.
Table of contents
- Sculpting Pipeline: Skill Review 13m
- Sculpting Pipeline: Exercise 2m
- Sculpting Pipeline: Solution 10m
- Hard Surface Sculpting: Skill Review 10m
- Hard Surface Sculpting: Exercise 2m
- Hard Surface Sculpting: Solution 8m
- Armature Creation: Skill Review 11m
- Armature Creation: Exercise 2m
- Armature Creation: Solution 8m
- Facial Sculpting: Skill Review 11m
- Facial Sculpting: Exercise 2m
- Facial Sculpting: Solution 9m
- Topology Modification: Skill Review 12m
- Topology Modification: Exercise 2m
- Topology Modification: Solution 8m
- Creating Accessories: Skill Review 11m
- Creating Accessories: Exercise 2m
- Creating Accessories: Solution 12m
- Final Project Overview 1m
- Posing Concepts 8m
- Topology Concepts 8m
- Using Fibermesh 9m
- Output Options 10m
- Final Project Assignment 7m