Simulating Fast-moving Smoke Characters in Maya and NUKE
In this Maya and NUKE tutorial, we'll create a character made out of smoke and energy using Maya Fluids. Software required: Maya 2015, NUKE 9.
What you'll learn
In this Maya and NUKE tutorial, we'll create a character made out of smoke and energy using Maya Fluids. We'll begin by covering the fundamentals of working with fast-moving fluids and move on to creating several fluid passes of our motion-captured character. We'll then set up unique render passes, which will be used inside of NUKE to create numerous final composites, including versions that have thick, viscous smoke as well as wispy smoke, with light and energy emanating from them. By the end of this Maya and NUKE training, you'll have the knowledge to work with fast-moving fluids and the ability to create a very flexible compositing pipeline for fluids inside of NUKE. Software required: Maya 2015, NUKE 9.
Table of contents
- Beginning the NUKE Pipeline Setup 5m
- Completing the NUKE Pipeline Setup 10m
- Working on the Final Composites 11m
- Finishing the Final Composites 11m
- Reviewing the Final Renders 8m
- Creating the Second Fluid Pass 9m
- Completing Setup of the Second Fluid Pass 6m
- Creating the Third Fluid Pass 9m
- Completing Setup of the Third Fluid Pass 7m
- Setting up the Shading and Lighting 11m
- Continuing with Shading and Lighting 7m
- Setting up the Fluid Render Passes 10m
- Creating the Core Incandescent Pass 7m
- Setting up Our Render Settings 11m
- Beginning the NUKE Pipeline Setup 11m
- Completing the NUKE Pipeline Setup 11m
- Working on the Final Composites 11m
- Finishing the Final Composites 12m
- Reviewing the Final Renders 10m