Simulating a Shattering Light Bulb in Maya
In this series of lessons we will explore Maya dynamics. Software required: Maya 2014.
What you'll learn
In this series of lessons we will explore Maya dynamics. We will be studying the incandescent bulb and discussing the characteristics of its important element called 'Tungsten Filament.' We also explore the next generation plugin for destruction called DMM or Digital Molecular Matter. We'll cover deeper insights of nucleus dynamics by creating secondary chunks of particles and destructive momentum to filament with the help of the n-hair system. The last, but most important section is the release of wispy smoke which we simulate with Maya fluids. This tutorial is an eye opener for serious, aspiring students and will also help give a new dimension to seasoned Maya artists and their work. Software required: Maya 2014.
Table of contents
- Learning the Characteristics of the Bulb 6m
- Exploring the Dmm Plug-in 13m
- Using the Auto Cage Technique in Dmm 15m
- Creating a Passive Collision Object in Dmm 11m
- Breaking the Bulb 20m
- Creating the Cache Systems 15m
- Creating a Particle Instancer 8m
- Creating Secondary Chunks 22m
- Creating Tungsten Wire with Nhair 18m
- Exporting the Nhair to the Geometry Cache 4m
- Beginning to Create Wispy Smoke with Fluids 14m
- Improving the Look of Our Wispy Smoke 6m
- Achieving More Realistic Smoke 5m
- Rendering Our Bulb Blast 10m