Simulating Large and Small Scale Liquids in Bifrost
Throughout this Bifrost tutorial, we'll be familiarizing you with the new Bifrost liquid simulation system. Software required: Maya 2015, After Effects CC 2014.
What you'll learn
Throughout this Bifrost tutorial, we'll be familiarizing you with the new Bifrost liquid simulation system. We'll cover a project that deals with using Bifrost for small scale liquid simulation, specifically filling a glass from a bottle. We'll then switch to the primary project, in which we'll simulate flooding an underground tunnel as water bursts through a crumbling stone wall. We'll cover how the water picks up dirt and creates foam as it flows down the corridor under pressure. By the end of this Bifrost training, you'll have everything you need to know to produce your own effects with confidence and efficiency using the new Bifrost system. Software required: Maya 2015, After Effects CC 2014.
Table of contents
- Introduction to Bifrost 8m
- Understanding Scale in Bifrost 10m
- Creating Emitters, Colliders and Kill Planes 11m
- Adjusting for Scale 10m
- Cashing and Meshing Our Simulation 8m
- Analyzing Assets 5m
- Setting up the Initial Simulation 10m
- Adding Pressure to the Liquid 8m
- Slowing Down the Liquid 10m
- Using the Droplets System 8m
- Fixing the Sliding Liquid 6m
- Adjusting Quality Settings 12m
- Meshing the Flood Simulation 11m
- Adjusting the Mesh and Caching 5m
- Setting up the Shader 10m
- Finishing the Bifrost Shader Setup 5m
- Setting up Foam, Velocity and Vorticity Passes 10m
- Creating Motion Blur 8m
- Setting up the Final Composite 10m