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Shotgun Tracking Fundamentals

In this course, you will learn how artists, producers, and managers can use Shotgun to organize projects and keep track of anything created as part of those projects. Software required: Shotgun.

Justin Marshall - Pluralsight course - Shotgun Tracking Fundamentals
by Justin Marshall

What you'll learn

When creating projects like films, shorts, or commercials, it's important to be able to organize and track all of the assets and shots as they are created. In this course, Shotgun Tracking Fundamentals, you'll explore the use of Shotgun to track project elements and allow producers, artists, and managers to stay informed on the status of all of the work involved in their projects. You'll learn to create new assets and shots, how to add crew to your projects, and finally track those entities through the pipeline. At the end of this course, you'll be able to get started creating and populating your own projects in Shotgun. Software required: Shotgun.

Table of contents

About the author

Justin Marshall - Pluralsight course - Shotgun Tracking Fundamentals
Justin Marshall

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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