Course
Skills Expanded
Shattering a Statue Using Bullet Physics in Maya
Throughout these lessons, we'll familiarize you with the Bullet physics system in Maya 2015. Software required: Maya 2015, RealFlow 2014.
What you'll learn
Throughout these lessons we'll familiarize you with the Bullet physics system in Maya 2015. We'll learn how to shatter a statue into over 2,000 pieces, primarily using the Rigid Body Sets feature. By the end of this training you will have everything you need to know to produce your own effects with confidence and efficiency. Software required: Maya 2015, RealFlow 2014.
Table of contents
Introduction and Project Overview
1min
Shattering a Statue Using Bullet Physics in Maya
153mins
- Discussing Bullet Physics 7m
- Exploring Different Types of Dynamics 10m
- Learning About Bullet Solver 10m
- Discussing Rigid Sets 9m
- Analyzing Assets 4m
- Shattering the Model 9m
- Importing and Preparing Our Model 9m
- Dividing Groups 9m
- Setting up Rigid Sets 10m
- Increasing the Quality of Our Solve 8m
- Adjusting the Shatter Effect 11m
- Exporting Simulation as an Alembic Cache 8m
- Importing Alembic Files 7m
- Setting up Lights, Background, and Shaders 9m
- Converting Our Alembic Nodes 7m
- Creating Additional Particles 10m
- Generating Dust Effect 12m
- Viewing Our Final Result 4m