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Utilizing Shading Networks in Maya 2015

As you'll soon discover, rendering reflections and refractions can be a challenge. We'll focus on simplifying those processes and fixing some of the common errors you'll encounter when rendering these. Software required: Maya 2015.

Eddie Russell - Pluralsight course - Utilizing Shading Networks in Maya 2015
by Eddie Russell

What you'll learn

As you'll soon discover, rendering reflections and refractions can be a challenge. We'll focus on simplifying those processes and fixing some of the common errors you'll encounter when rendering these. To get things started, we'll dive into the Hypershade and learn the difference between 2D and 3D textures. Next, we'll spend a little time learning about the process of making connections in a shading network with the Hypershade. From there, we'll learn how we can utilize both bump maps and displacement maps to create details that don't actually exist in our scenes. To wrap things up, we'll learn how to render a volumetric effect like fog and make it look really good. After completing this course, you will have a solid foundation of knowledge to build on as you begin building your own shading networks in Maya. Software required: Maya 2015.

Table of contents

About the author

Eddie Russell - Pluralsight course - Utilizing Shading Networks in Maya 2015
Eddie Russell

Eddie is a content producer for Unity as well as a seasoned shading, texturing, lighting and rendering artist. He takes pride in helping creative professionals reach their learning goals.

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