Utilizing Shading Networks in Maya 2015
As you'll soon discover, rendering reflections and refractions can be a challenge. We'll focus on simplifying those processes and fixing some of the common errors you'll encounter when rendering these. Software required: Maya 2015.
What you'll learn
As you'll soon discover, rendering reflections and refractions can be a challenge. We'll focus on simplifying those processes and fixing some of the common errors you'll encounter when rendering these. To get things started, we'll dive into the Hypershade and learn the difference between 2D and 3D textures. Next, we'll spend a little time learning about the process of making connections in a shading network with the Hypershade. From there, we'll learn how we can utilize both bump maps and displacement maps to create details that don't actually exist in our scenes. To wrap things up, we'll learn how to render a volumetric effect like fog and make it look really good. After completing this course, you will have a solid foundation of knowledge to build on as you begin building your own shading networks in Maya. Software required: Maya 2015.
Table of contents
- Understanding 2D and 3D Texture Types in Maya 9m
- Creating Textures as Projections 9m
- Utilizing Texture Reference Objects in Maya 6m
- Understanding the Process of Making Connections in Maya’s Hypershade 11m
- Creating Bump Maps in Maya 8m
- Working with Displacement Maps in Maya 11m
- Using Transparency Maps in Maya 11m
- Fixing Common Reflection Errors in Maya 7m
- Fixing Common Refraction Errors in Maya 10m
- Working with Layered Textures in Maya 8m
- Understanding Layered Shaders in Maya 11m
- Creating Double-sided Shading Networks 6m
- Creating Volumetric Shaders in Maya 13m