Setting up a Split Screen Multiplayer Game in Unreal Engine
Throughout this Unreal Engine tutorial, we'll learn how to setup a local split screen multiplayer game in Unreal Engine 4. Software required: Unreal Engine 4.5.1.
What you'll learn
Throughout this Unreal Engine tutorial, we'll learn how to setup a local split screen multiplayer game in Unreal Engine 4. We'll learn best practices for setting up user interfaces for multiple players, and how to determine game state outcomes involving multiple players. By the end of this Unreal Engine training, you'll gain an understanding of how to setup a local multiplayer split screen game, and will learn pitfalls that can be avoided when designing the User Interface for a game that utilizes local split screen multiplayer. Software required: Unreal Engine 4.5.1.
Table of contents
- Setting up the Map, Pawn, and Gamemode for Local Multiplayer 12m
- Creating Players in a Local Multiplayer Game 12m
- Caching Each Pawn's Player Index Number 8m
- Slowing a Player's Speed When They're Hit 10m
- Resetting Movement Speed After a Short Delay 10m
- Modifying the Material for the Ship 7m
- Using a Dynamic Material Instance 10m
- Creating a Simple Pickup 11m
- Initial Setup for a Heads up Display (Hud) Class Blueprint 8m
- Displaying the Number of Pickups Collected in the Hud Class Blueprint 11m
- Updating the Hud's Cached Value for the Number of Pickups Collected 9m
- Using a Timeline to Create a Countdown Timer 11m
- Displaying Time Remaining in the Hud 11m
- Creating Our Game Over State 11m
- Handling the Game Over State 10m
- Implementing the Handlegameover Function 5m
- Creating the Second for Each Loop for Our Handlegameover Function 11m
- Completing the Handlegameover Function 7m
- Scripting the Game Over Hud 10m
- Completing the Game Over UI 10m
- Testing the Completed Game and Quick Review 8m