Setting up a Jiggle System for Animation in 3ds Max
by Delano Athias
In this 3ds Max tutorial, we'll learn how to set up a jiggle system for animation in 3ds Max. Software required: Autodesk 3ds Max 2015.
What you'll learn
In this 3ds Max tutorial, we'll learn how to set up a jiggle system for animation in 3ds Max. We'll start by learning how to create a jiggle system of our own. We'll then explore 3ds Max's Spring Controller, and learn how it can be used help animators save time when animating assets that require complex follow-through and overlapping actions. We'll also learn how to bake the animation, and safely remove the system when it's no longer needed. By the end of this 3ds Max training, you'll have the skills needed to set up a jiggle system of your own. Software required: Autodesk 3ds Max 2015.
About the author
Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.
A few of his favorite projects that he has contributed to include: Character Interaction in Maya and in Softimage, Rigging the Human Face in Maya, Rigging Sea Creatures in Maya, and Rigging and Animating Transforming... more Vehicles. Delano has stacked the Pluralsight training library with knowledge earned from his passionate devotion to the art of animation. He draws his inspiration from films and other forms of art that pack an emotional punch to the audience. Whether you're trying to create subtle facial animations for your demo reel or launch a mad scientist from a catapult in a feature film, Delano's got your back.