Course
Skills Expanded
Creating a Secondary Game Vehicle in 3ds Max
In this 3ds Max tutorial, we'll model and texture a detailed secondary vehicle. Software required 3ds Max 2013.
What you'll learn
In this 3ds Max tutorial, we'll model and texture a detailed secondary vehicle. We'll start by looking at how to build a high poly vehicle from blueprints. Once our high poly model is finished, we'll modify it to build our final in-game asset. By the end of this 3ds Max training, you'll have a thorough understanding of the tools and techniques used to create secondary game vehicles. Software required 3ds Max 2013.
Table of contents
Introduction and Project Overview
0mins
Creating a Secondary Game Vehicle in 3ds Max: Part 1
206mins
- Breaking Object Out into Material Ids 9m
- Setting up Project Preferences and Creating Image Planes 9m
- Setting up Blueprint and Layer Creation 5m
- Customizing Hot Keys for 3ds Max 10m
- Creating Front Left Area and Wheel Well 10m
- Continuing the Front Left Area 5m
- Modeling the Middle Left Side 3m
- Modeling the Left Back Side 7m
- Finishing the Left Back Area 9m
- Modeling Out the Back Door Area 10m
- Adding a Turbosmooth Modifier to Our Mesh 9m
- Modeling Front Hood Area 9m
- Modeling the Back Bumper 9m
- Finishing the Back Bumper 9m
- Adjusting the Back Bumper 8m
- Adjusting the Model's Body 6m
- Modeling the Front Bumper 7m
- Detailing the Front Bumper 10m
- Capping Off the Bottom 8m
- Making Adjustments to Front of Vehicle 7m
- Modeling the Headlight Housing 10m
- Detailing the Headlight Housing 8m
- Adding Thickness to the Headlight Housing 9m
- Finishing up the Headlight Housing 4m
- Creating the Vehicle's Grill 5m
- Finishing the Grill 7m
- Adjusting the Body and Grill 4m
Creating a Secondary Game Vehicle in 3ds Max: Part 2
254mins
- Creating Door Handle Object 9m
- Copying Door Handle to Back Area 9m
- Creating Back Door Handle from Cloned Object 10m
- Adjusting Door Handles 9m
- Modeling the Side View Mirror 10m
- Detailing the Side View Mirror 4m
- Finalizing the Side View Mirror 6m
- Attaching Side View Mirror 5m
- Modeling the Antennae 10m
- Checking Our Model 10m
- Building the Support Object for Side View Mirror 10m
- Adding the Side View Mirror Base 4m
- Modeling the Gas Cap 9m
- Managing Our Scene 10m
- Using Layer Manager to Manage Scene 8m
- Creating Front Area Glass 10m
- Modeling the Windshield 10m
- Adjusting the Windshield 8m
- Adding in the Back Windows 10m
- Finishing the Back Area 10m
- Creating the Wheels 9m
- Finishing the Wheels 8m
- Adding a Chassis Object 9m
- Creating the Muffler and Windshield Wipers 10m
- Finishing and Positioning the Windshield Wipers 10m
- Adding Interior Objects Including a Steering Wheel 8m
- Finishing the Steering Wheel 10m
- Tweaking Our Model 10m
- Creating the Roof Rack and Pipes 9m
Creating a Secondary Game Vehicle in 3ds Max: Part 3
216mins
- Adding Pipes to Roof Rack 11m
- Assigning Brake Light Materials 9m
- Cleaning up Model Edges 7m
- Duplicating Model to Create Low Poly Version 10m
- Detailing the Front of the High Poly Model 10m
- Detailing the Back Area 9m
- Adjusting the Back Bumper Area 9m
- Finalizing Back Door Area 6m
- Adding Details to the Side of Our Model 6m
- Creating the Door Seam 10m
- Finishing up the Door Seams 10m
- Finalizing Detailed High Poly Model 9m
- Creating Low Poly Tires 8m
- Unwrapping the Low Polygon Tires 9m
- Creating and Unwrapping the Low Poly Front Bumper 10m
- Optimizing the Headlight Housing 10m
- Unwrapping the Headlight Housing 8m
- Finishing the Headlight Housing 10m
- Unwrapping the Hood 6m
- Unwrapping the Front Area 10m
- Creating Low Poly Door Handle 9m
- Optimizing Low Poly Side View Mirror 10m
- Unwrapping Side View Mirror 10m
- Creating the Low Polygon Body 10m
Creating a Secondary Game Vehicle in 3ds Max: Part 4
319mins
- Refining the Body 10m
- Unwrapping the Body 5m
- Continuing to Unwrap the Body 5m
- Unwrapping the Window Trim and Interior Trim 7m
- Detaching and Optimizing Interior Objects 10m
- Finishing the Interior Objects 10m
- Unwrapping Windows and Pipes 10m
- Finalizing the Pipes 9m
- Unwrapping the Roof Rack 9m
- Optimizing the Back Bumper 5m
- Unwrapping the Back Bumper 6m
- Optimizing the Back Door Handle 10m
- Finalizing the Back Door Handle 7m
- Unwrapping Back Door Area of Vehicle 10m
- Finishing the Back Door Area 6m
- Unwrapping the Exhaust Object 7m
- Unwrapping the Wipers 9m
- Unwrapping the Antenna 6m
- Cleaning up Our Scene 10m
- Optimizing the Material Id 6m
- Packing Our UVs 10m
- Continuing to Pack Our UVs 10m
- Finalizing UV Packing 11m
- Looking into Bake Settings 10m
- Setting up Our Object for Baking 10m
- Adjusting Our Projecting Cage 9m
- Going Over Normal Map and Color Id Map in Photoshop 7m
- Cleaning up Maps 9m
- Creating Our Textures 9m
- Loading All Our Maps and Models in Ddo 10m
- Assigning Materials Based on Id Map 8m
- Rendering Out Maps 8m
- Adding Decal to Diffuse Map 5m
- Setting up Materials for Render in Mental Ray 10m
- Assigning Materials for Render 6m
- Adding a Ground Plane and Lighting System 10m
- Adding Our Normal Map 10m
- Adjusting Our Final Render 10m