Creating Seamless Textures for Games
In this series of tutorials, we'll be discussing the vital techniques to create perfectly seamless textures for use in games.
What you'll learn
In this series of tutorials, we'll be discussing the vital techniques to create perfectly seamless textures for use in games. We'll start out by learning key concepts for taking your own photos for textures and what to watch out for when you choose the right texture for you. Then we'll jump into Photoshop where we'll learn some of the basic techniques for creating seamless textures. After that we'll move into a scenario format and learn some crucial techniques to overcome each one. Then, we'll learn how to create normal maps using the NVIDIA Normal Map Tools plugin and Crazy Bump. Finally, we'll learn how to build our own textures from the ground up using 3ds Max, ZBrush, and Photoshop. By the end of this tutorial, you will have all of the knowledge you need to create any seamless texture you could possibly dream of.
Table of contents
- Base Fundamentals for Creating Seamless Textures 8m
- Basic Seamless Textures Techniques 13m
- Cleaning up Textures 12m
- Fixing Seams: An Alternate Approach 8m
- Fixing Seams Using the Patch Tool 7m
- Cleaning up Debris 9m
- Creating Seamless Textures with Specific Detail 12m
- Finishing the Metal Texture 14m
- Setting up 3ds Max for Creating Seamless Textures 10m
- Blocking in the Seam 15m
- Filling in the Seamless Texture Object 9m
- Importing the Tiles into ZBrush 13m
- Sculpting the Tiles in ZBrush 13m
- Importing the High Poly Mesh into 3ds Max 13m
- Rendering the Texture Maps 15m
- Compiling the Texture Map Files in Photoshop 14m
- Finalizing the Diffuse Map 9m