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Sculpting a Zombie Dog in ZBrush

by Lee Magalhaes

In this ZBrush tutorial, our focus is going to be on animal anatomy and how to adapt it when we need to 'zombify' something. Software required: ZBrush 4R5 .

What you'll learn

In this ZBrush tutorial, our focus is going to be on animal anatomy and how to adapt it when we need to 'zombify' something. We will take a look at how the skin retracts onto the body, how visible the bones and muscles are and what sort of changes we can implement to make our dog look just different enough from the source material. The workflow is displayed in its entirety so you won't miss any details on how to construct your own creatures with correct anatomical structure and cool detail. Upon completing this tutorial, you will have a solid understanding of quadruped anatomy and how to tweak it to fit your needs. Software required: ZBrush 4R5 .

About the author

Lee Magalhães graduated from the Istituto Europeu di Design (IED) in São Paulo with a bachelor’s degree in Digital & Virtual Design. He is currently a freelance 3D artist and has worked on a variety of projects in the industry, from basemesh models for Mudbox releases to high quality models for movies and games. He focuses on character art, anatomy, and digital sculpting.

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