Sculpting Mutated Creatures in ZBrush
Welcome to the Professional Series for Sculpting Mutated Creatures in ZBrush, an advanced learning guide for skilled artists brought to you by Digital-Tutors, the world's largest online CG training library, and Pixologic, an Authorized Training Partner. Software required: ZBrush 4R7.
What you'll learn
Welcome to the Professional Series for Sculpting Mutated Creatures in ZBrush, an advanced learning guide for skilled artists brought to you by Digital-Tutors, the world's largest online CG training library, and Pixologic, an Authorized Training Partner. This high-level course was designed to evolve your workflow processes, refine your sculpting techniques, and master your design skills. The objectives for this fast-paced, intensive course include breaking down a piece of concept art, morphing proportions from a human base mesh, and creating grotesque details like boils, ripped and sagging skin, and vicious claws. By the end of this training, you'll have the ability to make your own characters into horrific, mutated creatures. Before we start, it is recommended that you have experience using ZBrush, as we cover what would normally take hours to accomplish in a shorter span of time. If you're an artist new to ZBrush, we have introductory courses to get up and running quickly. Software required: ZBrush 4R7.
Table of contents
- Breaking Down the Concept Art 7m
- Blocking in Proportions 14m
- Finishing the Proportions 13m
- Fixing the Fingers 9m
- Blocking in the Chest Cracks 10m
- Blocking the Boils 8m
- Finishing the Chest Details 9m
- Blocking in the Face 9m
- Creating the Skin Connections 11m
- Detailing the Skin 16m
- Blocking in the Claws 14m
- Finishing the Claws 9m
- Finishing the Feet 15m
- Detailing the Pants 19m
- Sculpting the Hair 11m
- Reworking the Eye 9m
- Pushing the Proportions 10m
- Adding the Final Details 12m