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Sculpting Mutated Creatures in ZBrush

Welcome to the Professional Series for Sculpting Mutated Creatures in ZBrush, an advanced learning guide for skilled artists brought to you by Digital-Tutors, the world's largest online CG training library, and Pixologic, an Authorized Training Partner. Software required: ZBrush 4R7.

Joshua Kinney - Pluralsight course - Sculpting Mutated Creatures in ZBrush
by Joshua Kinney

What you'll learn

Welcome to the Professional Series for Sculpting Mutated Creatures in ZBrush, an advanced learning guide for skilled artists brought to you by Digital-Tutors, the world's largest online CG training library, and Pixologic, an Authorized Training Partner. This high-level course was designed to evolve your workflow processes, refine your sculpting techniques, and master your design skills. The objectives for this fast-paced, intensive course include breaking down a piece of concept art, morphing proportions from a human base mesh, and creating grotesque details like boils, ripped and sagging skin, and vicious claws. By the end of this training, you'll have the ability to make your own characters into horrific, mutated creatures. Before we start, it is recommended that you have experience using ZBrush, as we cover what would normally take hours to accomplish in a shorter span of time. If you're an artist new to ZBrush, we have introductory courses to get up and running quickly. Software required: ZBrush 4R7.

Table of contents

About the author

Joshua Kinney - Pluralsight course - Sculpting Mutated Creatures in ZBrush
Joshua Kinney

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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