Sculpting Miniatures in ZBrush
In this series of ZBrush tutorials, we'll be focusing on a practical approach for sculpting in ZBrush with the objective of printing your model. Software required: ZBrush 4r6, KeyShot 5.
What you'll learn
In this series of ZBrush tutorials, we'll be focusing on a practical approach for sculpting in ZBrush with the objective of printing your model. 3D printing has become a big industry and artists that understand the needs of the current machines are in demand. We'll create our own simple miniature figurines for this purpose and go through all of the steps that you need to be aware of for your model to print successfully. By the end of this ZBrush training you should be more than able to print for basically any project that comes your way. Software required: ZBrush 4r6, KeyShot 5.
Table of contents
- Discussing Our Project Goals 3m
- Blocking in the Head 9m
- Adding the Upper Body to the Character 10m
- Adding Legs to the Character 9m
- Refining the Arms and Torso 9m
- Sculpting Toes 9m
- Adding Muscles to the Torso 10m
- Continuing to Sculpt the Body Muscles 10m
- Sculpting the Hands and Back 8m
- Finishing Our Body Sculpt 8m
- Adding Teeth to the Character 8m
- Adding Personality to Our Sculpt 7m
- Creating Boxing Gloves 6m
- Creating the Character Pose 6m
- Adjusting Our Model 7m
- Adding Paint to Our Model 9m
- Checking Our Mesh Integrity 6m
- Decimating Our Model for Print 10m
- Exporting for Printing 6m
- Creating a Simple Presentation Render in KeyShot 9m