Sculpting a Low Polygon Jacket Using UVs in ZBrush
In this tutorial we explore a different way of sculpting inside of ZBrush by using UVs to create a streamlined and quick workflow for our model. Software required: Maya 2014, ZBrush 4R6 p2 , Photoshop CS6 , Marmoset Toolbag 2, dDo 5.2.
What you'll learn
In this tutorial we explore a different way of sculpting inside of ZBrush by using UVs to create a streamlined and quick workflow for our model. We'll start by creating a base mesh in Maya and focus on creating a clean and efficient UV map. Next we'll employ a different kind of sculpting technique and workflow in order to create a cool looking low-poly jacket in just under two hours. We'll then finish it off by using dDo and Marmoset Toolbag 2 to render out and test our textures. By the end of this training you will have added yet another tool to your sculpting arsenal. Software required: Maya 2014, ZBrush 4R6 p2 , Photoshop CS6 , Marmoset Toolbag 2, dDo 5.2.
Table of contents
- Creating Our Base Mesh in Maya 10m
- Finishing Our Base Mesh 10m
- Creating a Base Mesh Inside of ZBrush 10m
- Creating UVs for Our Jacket 10m
- Finishing Our Jacket Model Inside of Maya 8m
- Setting up Our Modeling Workflow Inside ZBrush 6m
- Testing Our Sculpting Workflow 9m
- Keeping Track of Our Sculpt with Marmoset Toolbag 12m
- Setting up the Seams on Our Jacket 7m
- Creating and Finishing a New Jacket Design 7m
- Adding Decals and Details to Our Normal Map 5m
- Creating Diffuse and Specular Maps with Ddo 9m