Sculpting Human Torsos in ZBrush
Throughout this tutorial we will delve deep into the topic of human anatomy. Software required: ZBrush 4R5.
What you'll learn
Throughout this tutorial we will delve deep into the topic of human anatomy. As with any part of the human body, there is a lot going on underneath that we might not be aware of. That being said, our goal is to identify, name, and then sculpt all of the major muscle groups. Without a solid anatomical foundation, it can be very difficult to sculpt believable and realistic characters. This tutorial is aimed at intermediate and advanced users of ZBrush, and goes over the sculpting techniques and workflows required to give you a better understanding of the torso muscles. By the end of the training you will have gained a lot of insight into this specific part of the human body. Software required: ZBrush 4R5.
Table of contents
- Ribcage and Anterior Muscles 11m
- Analysis of the Scapula 13m
- Muscles of the Back 11m
- Muscles of the Front 8m
- Identifying Muscles in Pictures 6m
- Creating the Torso Base Mesh 10m
- The Pectoralis Major 10m
- The Abdominal Muscles 9m
- The External Oblique Muscle 12m
- The Latissimus Dorsi 7m
- The Trapezius Muscle 12m
- The Teres Major, Teres Minor, and Infraspinatus 12m
- The Serratus Anterior 6m
- Breaking Symmetry for the Abs 9m
- Additional Refinements to the Torso 14m
- Sculpting the Back of the Torso 12m
- Taking a Look at the Finished Torso 6m
- The Pectoralis in Motion 9m