Sculpting the Human Body in ZBrush
In this ZBrush tutorial we are going to combine everything learned in previous ZBrush anatomy tutorials, where we learned how to sculpt individual parts of the human body. Software required: ZBrush 4R6.
What you'll learn
In this ZBrush tutorial we are going to combine everything learned in previous ZBrush anatomy tutorials, where we learned how to sculpt individual parts of the human body. We will create a full body figure sculpt from those assets, and we will be reviewing major points and topics. However, mainly we will be sculpting without symmetry and focusing on the silhouette and shape of our final image of the human form. Software required: ZBrush 4R6.
Table of contents
- Getting Our Scene Set Up 10m
- Dynameshing Our Pieces 12m
- Refining the Anatomy of the Body 11m
- Adding More Structure to the Torso 10m
- Changing Proportions 14m
- Fixing Our Neck Transition 10m
- Continuing to Sculpt the Body 11m
- Posing Our Model 8m
- Re-sculpting Major Areas of the Body 12m
- Asymmetrical Sculpting 9m
- Retopology and Polygrouping 11m
- Detailing the Face 13m
- Finishing the Sculpt 10m