Sculpting Hard Surfaces in ZBrush
In this series of ZBrush tutorials, we'll learn how to use some of the hard-surface sculpting tools in ZBrush. Software required: ZBrush 3.5R3.
What you'll learn
In this series of ZBrush tutorials, we'll learn how to use some of the hard-surface sculpting tools in ZBrush. ZBrush has always been a great application for sculpting incredibly detailed organic shapes. But did you know that ZBrush has a number of useful tools that will help you to sculpt more hard surface shapes as well? In this course, we'll talk about the Polish brushes, which will allow us to combine smooth curves and sharp edges in a single stroke. The strokes themselves have been enhanced with Backtrack, allowing us to get smoother, straighter lines when sculpting. We'll also cover the Re-mesh functionality which will allow us to combine multiple shapes in Boolean-type operations. We can also take advantage of the ZBrush primitives to give us a great starting point for some of our hard surface shapes. Software required: ZBrush 3.5R3.
Table of contents
- Blocking in the Main Shape 8m
- Using Group Loops to Modify Topology 6m
- Refining the Base Sculpt 7m
- Sculpting Hard Surface Detail with the Polish Brushes 10m
- Using Masks to Cut Detail into the Surface 7m
- Using Auto-masking to Sculpt Group Loops 4m
- Using the Planar Brushes to Cut in Panels 7m
- Adding Detail with Custom Alphas 5m
- Adding Materials and Color to the Model 9m
- Building the Jaw from Primitive Geometry 10m
- Adding the Spine and Cheek Tubes 13m
- Using Remesh All to Combine Multiple Shapes 9m
- Building the Base of the Mechanical Eyes 8m
- Adding Connecting Rods to the Eyes 10m
- Adding Pistons to the Model 13m
- Adding Mechanical Teeth 9m