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Sculpting a Digital Maquette in ZBrush

by Federico Scarbini

In this ZBrush tutorial, we will go through the creation of a digital maquette from the very concept stage to the final high-resolution sculpt. Software required: ZBrush 4R2.

What you'll learn

In this ZBrush tutorial, we will go through the creation of a digital maquette from the very concept stage to the final high-resolution sculpt. Throughout these lessons, we will use the DynaMesh feature in ZBrush as a concept tool to explore our ideas and define the character's gesture. From there, we will start the sculpting process, defining primary forms and structure before adding secondary forms and muscles volumes. Finally, we will go through sculpting fine wrinkles and skin details for a very realistic skin surface. Along the way we will explore the use of FiberMesh to create fur and add realism to our character as well as the posing stage. The final steps will be the creation of realistic HDRI-based light solutions to render the various passes to be used for the final illustration. Software required: ZBrush 4R2.

About the author

Federico Scarbini is an Italian self-taught artist based in London. While receiving his Bachelor's Degree in Asian Cultures and Languages, he discovered 3D art and since then he has been studying software as well as traditional art and anatomy. He is now working for The Moving Picture Company delivering assets for features films. Lately he has worked on “Dark Shadows”, creating textures for digital doubles and creature texturing and sculpting. Before this, he had worked for many years on commerc... more

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