Sculpting a Demonic Creature in ZBrush
In this tutorial, we will be using ZBrush to create a full monster sculpture. Software required: ZBrush 4R4 , Photoshop CS5.
What you'll learn
In this tutorial, we will be using ZBrush to create a full monster sculpture. Starting from a base mesh, we will quickly block out our forms and focus on the anatomy of the body, the gesture of the pose, and the shape of the head. Once we have that base established, we will move on to the detailing and making of props, such as a belt and weapons for our monster. After all of this, we will pop into Photoshop to create a cool and stylish render. By the end of this tutorial, you should be more than comfortable sculpting your own full-bodied creations. Software required: ZBrush 4R4 , Photoshop CS5.
Table of contents
- Taking a Look at the Concept Art 7m
- Exploring a Custom UI and Our Base Mesh 10m
- Starting to Work on the Head of Our Monster 10m
- Blocking out the Main Features of the Face 12m
- Adding More Features to the Head 13m
- Refining the Contour of the Head 12m
- Making Large-scale Changes to the Face 13m
- Working with DynaMesh and Refining the Head 10m
- Starting to Add Details to Our Face 10m
- Creating Detail Lines on Our Model 11m
- Adding Eyelids and Smaller Details 16m
- Exploring Detailing Techniques for the Head 12m
- Extracting the Jaw as a Separate SubTool 4m
- Blocking in the Body of Our Creature 10m
- Adding Rough Anatomy to the Legs 12m
- Reviewing Our Proportions 11m
- Refining the Upper Body 11m
- Working on the Back of Our Monster 11m
- Finishing out the Anatomy Structure 10m
- Posing Our Model with Transpose Master 10m
- Fixing Our Model After the Pose 11m
- Re-sculpting the Anatomy of the Upper Body 12m
- Sculpting the Left Arm of Our Monster 10m
- Fixing the Right Hand of Our Monster 10m
- Analyzing Our Sculpt so Far 6m
- Blocking out the Armor of Our Monster 15m
- Sculpting the Belt of Our Character 12m
- Adding Some Flare to the Belt 14m
- Refining the Cloth 11m
- Adding Teeth to Our Character 14m
- Detailing Techniques for the Body and Face 12m
- Starting to Create the Weapons for Our Monster 9m
- Finishing Our Weapons and Wrapping up Our Sculpture 13m
- Looking at Our Final Model and Exploring Our Final Render 7m