Sculpting a Creature Bust in ZBrush
In this ZBrush tutorial, we focus our attention on sculpting a creature bust with specific attention being paid to the concept art. Software required: ZBrush 4R4, Photoshop CS6 .
What you'll learn
In this ZBrush tutorial, we focus our attention on sculpting a creature bust with specific attention being paid to the concept art. We will go deep into how to construct a creature bust using only one piece of concept art. We will discuss the advantages and limitations of having a concept to work with as well as various techniques inside of ZBrush that will speed up your workflow. Software required: ZBrush 4R4, Photoshop CS6 .
Table of contents
- Analyzing Our Concept Art 5m
- Beginning to Sculpt the Creature 10m
- Continuing to Block out the Shapes of the Bust 10m
- Refining the Proportions 10m
- Sculpting on Our QRemeshed File 10m
- Placing Landmarks on the Face 10m
- Refining the Front of the Creature 11m
- Discovering Problem Areas and Troubleshooting 10m
- Editing the Neck and Chest Area 11m
- Adding Teeth to Our Model 12m
- Tweaking the Model Before Dividing 11m
- Shaping and Detailing the Head 10m
- Adding Horns to the Top of the Head 14m
- Building Extra Horns on the Head 9m
- Making All the Pieces Fit Together 13m
- Adding Detail to the Mouth Area 13m
- Rotating the Head to Match the Concept 10m
- Adding More Detail to the Head 13m
- Refining the Chest and Neck Area 10m
- Sculpting More Detail on the Spikes 10m
- Continuing to Refine the Spikes 10m
- Adding Stamps and Alphas to Our Horns 10m
- Sculpting the Teeth 9m
- Adding Skin Pores and More Detail to Our Creature 10m
- Discussing Changes That Were Made on the Model 5m
- Polypainting the Teeth 11m
- Adding Color to Our Creature's Skin 15m
- Continuing to Color Our Creature's Skin 11m
- Coloring the Horns 13m
- Analyzing the Final Render in Photoshop 8m