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Sculpting a Character for Mobile Games

This course will teach you the entire sculpting process of a character using ZBrush, from initial mesh creation, asset refining, detailing, and focus on Stylized sculpting techniques and creation methods for translation to a mobile character.

Jon Mills - Pluralsight course - Sculpting a Character for Mobile Games
by Jon Mills

What you'll learn

Characters are an essential part to most games, and their creation process in a fast developing industry, is forever adapting. In this course, Sculpting a Character for Mobile Games, you'll learn how to create a high quality 3D sculpt for a mobile game character. First, you'll explore basic anatomy sculpting, which will be applied to a base mesh, to gain anatomically accurate, but stylized proportions for your character. Next, you'll discover hard surface mesh creation, where you'll create a reference mesh, which you'll retopologize using 3ds Max, to gain a clean mesh to progress with. Finally, you'll learn clothing and asset generation, which you'll create all inside of ZBrush using the character's body mesh. By the end of this course, you'll know the general process for sculpting a character from scratch, with mobile specifications in mind. Software required: ZBrush 4R17, 3ds Max 2015.

Table of contents

About the author

Jon Mills - Pluralsight course - Sculpting a Character for Mobile Games
Jon Mills

Jon is a 3D artist living in the UK, working on mobile games at a studio in Warwickshire for the last 4 and a half years. He previously completed a Games Art degree which taught him all the fundamental skills he needed to expand his knowledge.

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