Sculpting Caricatures in ZBrush
Learn an artist-friendly workflow to sculpting caricatures and an array of practical techniques for exaggerating key characteristics, working with art direction, and capturing believable likenesses of your subjects in ZBrush. Software required: ZBrush 3.1 and up.
What you'll learn
Learn an artist-friendly workflow to sculpting caricatures and an array of practical techniques for exaggerating key characteristics, working with art direction, and capturing believable likenesses of your subjects in ZBrush. Provides over 6 hours of project-driven training for artists using ZBrush for sculpting and illustration. Popular highlights include: Exaggerating Key Features; Working with Subtool Master; Posing Models with Transpose Master; Merging Subtools; Creating Clothing using Topology; Redrawing Facial Topology; Blocking Out Geometry with ZSpheres; Creating Adaptive Skins; Projecting Detail into Adaptive Skins; Extracting Geometry to Create Accessories; Creating Layered Compositions; Painting with Depth; Painting over Composition; Sculpting Facial Features; Changing ZSphere Resolution; Working from Reference Art; Building Teeth and Eyes from Primitives; Appending Subtools; Painting Hair; Baking and Merging Layers. Software required: ZBrush 3.1 and up.
Table of contents
- Building the Body with ZSpheres 13m
- Adding the Hands 12m
- Creating an Adaptive Skin 5m
- Shaping the Basic Forms of the Head and Body 11m
- Sculpting Facial Features 13m
- Refining the Facial Features 11m
- Finishing the Facial Features 13m
- Sculpting the Hands 11m
- Sculpting Detail on the Body 12m
- Preparing a Topology Mesh 4m
- Setting up a Topology Session 4m
- Redrawing the Facial Topology 11m
- Refining the Facial Topology 11m
- Finishing the Facial Topology 11m
- Projecting Sculpted Detail into a New Mesh 6m
- Refining Detail on the Face 13m
- Finishing the Facial Details 16m
- Drawing out the Dress Using Topology 8m
- Finishing the Dress and Adding It as a Subtool 7m
- Building the Teeth with Primitives 9m
- Building the Eyes with Primitives 7m
- Adding Teeth and Eyes as Subtools 9m
- Building the Shoes Using Extract 18m
- Adding Eyebrows and Eyelashes 10m
- Creating a Rough Pose Using Transpose Master 17m
- Cleaning up and Extending the Pose 10m
- Creating Base Hair Geometry 16m
- Adding a Material to the Skin 5m
- Painting Detail into the Skin 9m
- Adding a Satin Material to the Dress 3m
- Texturing the Eyes 8m
- Adding Materials to the Teeth; Shoes and Hair 3m
- Making Last Minute Sculpting Changes 11m
- Finishing the Character Sculpt 13m
- Setting up a Document for the Final Image 6m
- Changing the Lighting and Painting the Layers 7m
- Merging Layers and Baking Depth Information 2m
- Painting the Hair in 2D 7m
- Adding Final 2D Touches 4m