Conceptual Sculpting on a Budget in Sculptris and Blender
Not everyone has access to high end digital sculpting apps such as ZBrush or Mudbox. This course will focus on creating a dragon concept sculpt using the free applications Sculptris, Blender and GIMP. Software required: lender 2.74, Sculptris Alpha 6, GIMP 2.8.
What you'll learn
Not everyone has access to high end digital sculpting apps such as ZBrush or Mudbox. This course will focus on creating a dragon concept sculpt using the free applications Sculptris, Blender and GIMP. Throughout these lessons, we'll learn how to effectively use these 3 awesome free apps to create a high quality concept sculpt for presentation. Software required: lender 2.74, Sculptris Alpha 6, GIMP 2.8.
Table of contents
- Introducing Sculptris 10m
- Discussing Sculptris Options 8m
- Blocking out the Beak and Horns 10m
- Creating the Head & Neck 10m
- Shaping the Inner Mouth 10m
- Refining the Sculpt 10m
- Shaping the Tongue and the Jaw Fins 10m
- Building the Back Fins 11m
- Creating the Neck Scales 12m
- Continuing Blocking Scales 10m
- Refining the Jaw, Fins, and Overall Sculpt 10m
- Continuing to Refine the Sculpt 11m
- Refining the Neck Scales 10m
- Adjusting the Facial Features 10m
- Adding Details to the Face 11m
- Continuing to Add Details 11m
- Detailing the Horns, Fins, and Scales 11m
- Enhancing Scales and Beak Detail 11m
- Refining the Scales and Inside of the Mouth 10m
- Optimizing the Geometry 11m
- Creating the Sculptris UVs 11m
- Discussing Sculptris Paint Tools 11m
- Blocking Base Colors 11m
- Creating the Body Bumps 10m
- Adding Color Variations to the Body 10m
- Using Masks to Paint 9m
- Importing Final Sculpt and Textures 10m
- Posing Using a Cage Deformer 14m
- Refining and Setting up Render Passes 10m
- Creating a Turn Table Animation 5m
- Compositing the Final Render Passes 13m
- Recapping What We Covered 5m